Welcome to the Reading Park, the K-2nd grade learning environment! It is home to animated Squiggles and Monsters that accompany students on their learning journey. The Squiggles have been teaching their Monster friends how to read by using a magical Squiggle Book. When the Squiggle Book loses its pages, the Monsters are unable to continue learning to read. Students help the Monsters and Squiggles find the missing pages and reassemble the Squiggle Book while they explore concepts and skills.
The K-2nd Grade Environment Toolbar
As students explore the Reading Park, play lessons, and complete quests, they can use the toolbar buttons to navigate the environment and perform specific tasks.
(Click image to enlarge it)
To learn more about sound options and Closed Captions in DreamBox Reading Park, click here. |
Quests, Learning Paths, and Lessons
To find the missing pages, students will play through a series of Quests. Quests are groups of lessons that focus on a single concept. Lessons inside a Quest include problems or tasks presented in a variety of interactive formats.
Educators: To learn more about lesson formats, make sure you are signed in to your educator dashboard and then click here to open the K-2nd Grade Reading Park Program Guide in DreamBox University. |
Beginning a Quest
To begin a new quest, students select one of the four areas in the Reading Park. If students see a Squiggle and an exclamation mark sign above an area – this means they can find a new Squiggle Book page there and they should open that area next.
(Click image to enlarge it)
Lesson Path Navigation
When a student selects an area, a page from the Squiggle book flies across the screen with a Squiggle chasing after it. They then see the beginning of the quest learning path. To open the first lesson, click the lesson icon.
(Click image to enlarge it)
After the student click the first lesson, the Squiggle Book opens and introduces the new concept they will be exploring in the next several lessons. Students can click each button on the new pages to hear the new sounds, words, and sentences they will explore during the quest.
(Click image to enlarge it)
Navigating a Lesson
Students can use multiple tools to replay instructions, sounds, or new words, and track their progress through the lesson.
(Click image to enlarge it)
Quest Incentives
As students complete lessons during a quest, they may see the backpack icon appear. This means they have earned either a token, a new sticker, or a new monster friend card. When the student clicks the backpack, their incentive will fly off the screen to be stored in their tokens total or the Treehouse.
(Click image to enlarge it)
Completing a Quest
As students complete lessons in a quest, DreamBox Reading Park will assess their understanding and adjust their lesson path. As a result, some students may complete a quest after two lessons, others may complete the same quest after 4-5 lessons.
Students know they have completed a quest when instead of the next lesson icon, they see a Squiggle with a star over their head. To complete the quest and add a new page to their Squiggle Book:
(Click image to enlarge it) |
(Click image to enlarge it) |
|
Click the Squiggle at the end of the lesson path. | . | The Squiggle will do a happy dance, the star will stream into the Squiggle Book icon, and an arrow signpost appears on the screen. Click the signpost to return to the Reading Park. |
The Treehouse and the Arcade
(Click image to enlarge it)
Treehouse
From the Treehouse students can learn more about their Monster Friends, see the stickers they have earned, and update the color of their avatar.
To learn more about what students can see and do in the Treehouse, click here. |
Arcade
Students can spend the tokens they earn completing lessons at the Arcade. They can choose between two games that cost 1 token each:
Super DreamBall | Fruit Farmer | |
(Click image to enlarge it) |
(Click image to enlarge it) |
Can teachers restrict access to the Treehouse and Arcade?
Not at this time. Students can access the Treehouse and the Arcade from inside the Reading Park at all times.
The Send Feedback Button
From the Send Feedback button students and teachers can send feedback to DreamBox about DreamBox Reading. They could comment on a lesson, suggest an update or new feature, or report a lesson that is not functioning the way it they expected it to. In addition to the feedback, the Send Feedback button will gather and send details about where the student was in the lesson and how the program was functioning.
To send feedback:
- Click the Send Feedback envelope.
(Click image to enlarge it)
- When the Feedback window opens, type a subject in the Subject field, add comments in the Feedback field, and then click the Send icon.
(Click image to enlarge it)
- To cancel the feedback and return to the Reading Park, click the Cancel icon.
Updated